Krondor The Betrayal (The Rift War Legacy)

Krondor The Betrayal (The Rift War Legacy)

  • Publish Date: 1998-11
  • Binding: Hardcover
  • Author: Raymond E. Feist
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Set in the time between the author's popular RiftWar novels A Darkness at Sethanon and Prince of the Blood, Krondor The Betrayal brings back some of Feist's most memorable characters--Squire James (a.k.a. master thief "Jimmy the Hand"), Prince Arutha, Pug the Magician, and others--and introduces readers to a slew of colorful, never-before-encountered heroes and villains. This is a sweeping and relentlessly exciting epic that tells the story of an invasion of Midkemia by a deadly army of trolls and renegade humans commanded by dark elves and an evil magical cabal--and chronicles the courage of a traitor elf who rejects the brutal plans of his warlike kind to cast his lot with the targets of their aggression. Master fantasist Feist works his singular magic once again, as he thrills us with the breathtaking exploits of daring defenders who stand firm and strong against the horrifying devastation aimed at the beating heart of their kingdom. The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.

Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle

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